FST Dev Blog 4 - WOO QUESTS

Quests are technically finished and functional. Now I just have to... Create content. Now that's a phrase I've not heard in a long time.

A long time.

But seriously, the last bit of content I added was... wait, Copilots count. Granted, they've only got two choices of power, but still... IT COUNTS. Still only have those six or seven bullet types, too. Ooh, I have to play with the weapon-specific bullet movement update functions I put in a while back. Dang, I totally forgot about those. I need homing or something. Bullets are boring as fudge right now. Oh, probably want a preview image for bullets, too. Gotta re-do the whole shop window eventually anyway...

What was I talking about? Oh right, quests. While they are technically functional, they aren't displayed in any way, shape, or form, so... it looks like the next thing on the list is going to be a quest window. Journal. Tracker. Quest displaying thingy.

I am really bad at names. Also Brainvomit up tomorrow. I was in no condition to write it last week. Happy New Year.