FST Dev Blog 10 - Lookin' at You, QuestGenerator.

The Jobs tab for the main screen is functional! I hesitate to call it done because... Well, it's not. None of this is. That'd be ridiculous if that was the first finished feature. But it works now, and it highlights another failing in the quest generator: descriptions. I have the individual Objectives generating their own descriptions, but I need to reconsider how I'm going to actually format the things that group together Objectives in this particular window. Should I bother with automatically generating descriptions and names for every little mission in a given quest?

HA HA! Unforseen consequences.

I think I'm going to take a look at my original Quest notes, because I feel like I asked myself and answered this question in the planning phase and then forgot about it. But right now? Right now is nap time.