FST Dev Blog 14 - QuestTask is Kill

Kill tasks are up and running! That... That's about it. Surprisingly bug-free fight this time. You can now be tasked with killing some number of a given enemy. Hooray?

I feel like this is the part where I say that next time is all sorts of content and balance. Since I can't really see a problem with that, sure. Content and balance incoming. I noticed that weapons were firing off-center again, so that's a problem. I vaguely recall changing something in there a while back, so... I guess we'll see.

I'm going to visit bullets first. They need to be bigger. Partially because performance and partially because big stuff looks cool.

Still haven't made a sprite for the flash bomb. PRIORITIES!