Just what it says up in the title. While the text is in, there's still something strange happening with how Dialogue Events are saving, so I'll take a crack at that once I've got a much more solid tutorial. Heavily confident I know what the problem is, so there shouldn't be anything particularly unexpected in fixing that bug.
At this point, I feel like I should be putting far more time into advertising that development. But I don't have a particularly pretty game. Then again, that's fixable. I really just need more eyes on the project itself.
So expect to see development streaming on Twitch, a trailer on Youtube, and a Facebook page crop up sometime soon. Right after I get this tutorial and dialogue nonsense sorted out. Because who likes learning how to play things, right?