FST Dev Blog 23 - Tutorial Mission: TECHNICALLY IN.

I spent far too long re-organizing things I didn't like about the text in the tutorial. I mean, it's just freaking text. If I take this long to edit all the text I ever write for this, I will never get past making tooltips for items. Or any reasonable dialogue.

Regardless, I think I'm done fiddling with quests for now. The next thing I touch in the whole quest area is going to be getting quests from characters, and that is a fairly low priority at the moment.

Know what it's actually time for? GUNS! ENEMY RE-WORKS! BULLET PATTERNS! THE THINGS THAT WILL ACTUALLY TAX THE ENGINE AND POTENTIALLY RUIN EVERYTHING!

I hate it when I might have to optimize things. There should be room to do it, though. If there isn't, and everything is for naught, then it's time for a proper engine change.

Fingers crossed!