FST Dev Blog 36 - GIMME BACK MY FAAAAAACE

I'm redoing portraits!

Partially because I've been meaning to implement dynamic color palettes for the portraits and partially because... I mean, damn. Look at them. They're literally scribblings that I re-sized after realizing I'd been working too large. They're covered in artifacts, and frankly just plain ugly.

I'd love to say 'hooray, art done so fast I'm aweseome,' but I don't have much of an eye for art, (couldn't you tell?) Next dev blog should be chock full of updated portraiture.

Also I poked around in enemy weapon generation a little more and am still not entirely satisfied. I might have to weight each firing pattern by their value in generation to have more single-shot enemy weapons, rather than simply opening up access to each one at given values.